..
shaders
Batching - fix custom MODULATE shader applying modulate twice
2021-03-04 20:28:57 +00:00
SCsub
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rasterizer_canvas_base_gles2.cpp
Renaming rendering/2d project settings.
2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp
Batching - prevent joining of lightmasked items
2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp
Various light culling fixes
2021-03-08 15:10:55 +01:00
rasterizer_scene_gles2.h
GLES2 fix for consistent light ordering with BVH
2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp
Check limits on texture or framebuffer creation
2021-02-13 13:36:15 -08:00
rasterizer_storage_gles2.h
Check limits on texture or framebuffer creation
2021-02-13 13:36:15 -08:00
shader_compiler_gles2.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_compiler_gles2.h
CPU lightmapper fixes.
2021-01-15 12:32:54 +01:00
shader_gles2.cpp
[GLES2] Fix binding 3D Transforms to mat4 uniforms
2021-02-03 17:36:21 -06:00
shader_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00