godot/servers/visual
Rémi Verschelde 118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
shader_language.cpp Tweak shader errors for features only usable in GLES3 2021-03-07 13:27:13 +01:00
shader_language.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_types.cpp Add METALLIC to light() built-ins 2021-02-02 13:02:46 +01:00
shader_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_canvas.h Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_globals.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Partially revert change to BVH render tree update method 2021-01-20 19:15:07 +00:00
visual_server_raster.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
visual_server_scene.cpp Properly disable dynamic lights on baked instances. 2021-03-02 14:49:01 +01:00
visual_server_scene.h Modernize atomics 2021-02-18 12:23:25 +01:00
visual_server_viewport.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_viewport.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
visual_server_wrap_mt.h Modernize atomics 2021-02-18 12:23:25 +01:00