0e29f7974b
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
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animation_blend_space_1d.cpp | ||
animation_blend_space_1d.h | ||
animation_blend_space_2d.cpp | ||
animation_blend_space_2d.h | ||
animation_blend_tree.cpp | ||
animation_blend_tree.h | ||
animation_cache.cpp | ||
animation_cache.h | ||
animation_node_state_machine.cpp | ||
animation_node_state_machine.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree_player.cpp | ||
animation_tree_player.h | ||
animation_tree.cpp | ||
animation_tree.h | ||
root_motion_view.cpp | ||
root_motion_view.h | ||
SCsub | ||
tween_interpolaters.cpp | ||
tween.cpp | ||
tween.h |