godot/scene/animation
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
animation_blend_space_1d.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
animation_blend_space_1d.h Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
animation_blend_space_2d.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animation_blend_space_2d.h Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
animation_blend_tree.cpp Fix some enum export in new Animation editor. 2018-07-08 10:24:21 +02:00
animation_blend_tree.h Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_cache.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animation_cache.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
animation_node_state_machine.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animation_node_state_machine.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_player.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animation_player.h Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
animation_tree_player.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animation_tree_player.h Expose the animation pos to the user for AnimationNodes in AnimationTrees 2018-05-17 09:15:47 +02:00
animation_tree.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
animation_tree.h The way multiple quaternions being slerped was not good, changed approach to one that seems to work better. 2018-06-27 16:30:48 -03:00
root_motion_view.cpp -Fixes to OBJ importer, option to disable optimization 2018-06-30 19:59:16 -03:00
root_motion_view.h -Fixes to OBJ importer, option to disable optimization 2018-06-30 19:59:16 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween_interpolaters.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
tween.cpp Check "done" state in original loop 2018-06-27 10:17:00 +02:00
tween.h Fix and make Tween node less confusing 2018-06-26 18:16:57 +02:00