godot/scene
Rémi Verschelde 365d25de3e
Merge pull request #92173 from cosparks/fix-tilemap-occluder-sdf
Fix 2d sdf collision for TileMapLayer Occluders
2024-05-21 11:23:05 +02:00
..
2d Fix 2d sdf collision for TileMapLayer 2024-05-20 13:03:02 -07:00
3d Replace List with LocalVector on Skeleton3D's bone transform update. 2024-05-20 11:58:36 -03:00
animation Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Fix CheckBox and CheckButton not using max_icon_width 2024-05-20 10:40:21 +02:00
main Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
resources Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
theme [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
SCsub
property_list_helper.cpp Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
property_list_helper.h Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
scene_string_names.h Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00