godot/scene/resources
Rémi Verschelde 0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).

Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.

The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
..
default_theme Tabs: Remove unused 'panel' stylebox from default theme 2021-04-27 17:36:53 +02:00
animation.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
animation.h Fix Animation tracks disabled by default 2021-03-02 09:15:01 +01:00
audio_stream_sample.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
audio_stream_sample.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
bit_map.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
bit_map.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
box_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
box_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
capsule_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
capsule_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
curve.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
curve.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
cylinder_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
environment.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
environment.h Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
font.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
font.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
gradient.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
gradient.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
line_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
line_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
material.cpp fix triplanar mapping for AO 2021-04-25 03:32:17 +02:00
material.h Fix uninitialized BaseMaterial3D::features variable. 2021-02-14 01:12:30 +02:00
mesh_data_tool.cpp MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
mesh_data_tool.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
mesh_library.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
mesh_library.h Improve resource load cache 2021-02-11 15:44:28 -03:00
mesh.cpp Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
mesh.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
multimesh.cpp Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
multimesh.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
navigation_mesh.cpp Add null check for NavigationMesh.create_from_mesh() 2021-03-03 15:59:30 +05:30
navigation_mesh.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
packed_scene.cpp Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
packed_scene.h Improve resource load cache 2021-02-11 15:44:28 -03:00
particles_material.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
particles_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
physics_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
primitive_meshes.cpp Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
primitive_meshes.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
ray_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
ray_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
rectangle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
rectangle_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_format_text.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
resource_format_text.h Improve resource load cache 2021-02-11 15:44:28 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
segment_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
shader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
skin.h Improve resource load cache 2021-02-11 15:44:28 -03:00
sky_material.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sky_material.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
sky.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sky.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sphere_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
sphere_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sprite_frames.cpp Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
surface_tool.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
syntax_highlighter.cpp doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
syntax_highlighter.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_file.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_line.cpp Fix TextLine/TextParagraph crash when add_string / set_dropcap is called null font reference. 2021-02-15 22:57:42 +02:00
text_line.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_paragraph.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
text_paragraph.h Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
texture.cpp Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
texture.h Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
theme.cpp Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
theme.h Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
tile_set.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
tile_set.h Improve resource load cache 2021-02-11 15:44:28 -03:00
video_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_shader_nodes.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
visual_shader_nodes.h Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
visual_shader_sdf_nodes.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader.cpp Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding 2021-04-27 10:42:51 +02:00
visual_shader.h Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding 2021-04-27 10:42:51 +02:00
world_2d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
world_2d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
world_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
world_margin_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00