godot/scene/main
vdyotte 30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00
..
SCsub
canvas_layer.cpp Add property value pinning 2021-11-08 17:42:27 +01:00
canvas_layer.h Add property value pinning 2021-11-08 17:42:27 +01:00
http_request.cpp Fix request headers being included in response. 2021-11-06 12:56:25 -07:00
http_request.h Revert HTTPRequest gzip compression support. 2021-10-14 12:51:37 +02:00
instance_placeholder.cpp
instance_placeholder.h
node.cpp Add property value pinning 2021-11-08 17:42:27 +01:00
node.h Add property value pinning 2021-11-08 17:42:27 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-12 13:45:33 +01:00
scene_tree.h implement better ui scaling 2021-10-05 14:30:38 +02:00
timer.cpp Add a warning for Timer nodes with very low wait times 2021-10-09 11:36:03 +02:00
timer.h Add a warning for Timer nodes with very low wait times 2021-10-09 11:36:03 +02:00
viewport.cpp fix hardcoded raycast distance with viewport object picking 2021-11-15 16:31:25 +01:00
viewport.h Add Listener2D 2021-10-05 13:29:59 +02:00