godot/servers
2022-09-20 12:55:59 +03:00
..
audio Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
camera Remove unused GDNative code 2022-03-09 13:59:03 +01:00
debugger Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
extensions PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really) 2022-09-09 14:35:01 +02:00
movie_writer Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
physics_2d Warn users when collisions are not supported 2022-09-19 16:51:41 +02:00
physics_3d Warn users when collisions are not supported 2022-09-19 16:51:41 +02:00
rendering Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
text Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
xr Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
audio_server.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
audio_server.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
camera_server.cpp Use verbose prints when registering cameras in CameraServer 2022-09-02 23:26:04 +02:00
camera_server.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_headless.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
display_server.cpp [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
display_server.h [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
navigation_server_2d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_server_2d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_server_3d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_server_3d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
physics_server_2d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d_wrap_mt.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
physics_server_2d.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
physics_server_2d.h Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
physics_server_3d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d_wrap_mt.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
physics_server_3d.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
physics_server_3d.h Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
register_server_types.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
register_server_types.h Change Server initialization order 2022-06-01 16:48:28 +02:00
rendering_server.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
SCsub Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
server_wrap_mt_common.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_server.cpp [TextServer] Fix excessive space trimming. 2022-09-01 21:31:39 +03:00
text_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
xr_server.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
xr_server.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00