godot/scene
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
2d -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
3d Merge branch 'master' of https://github.com/godotengine/godot 2017-01-04 01:17:41 -03:00
animation -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
io -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
main -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
resources -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
register_scene_types.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00