godot/scene
Pawel Lampe 88d3f14697 Add ability to `bake_navigation_mesh` off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 23:00:18 +02:00
..
2d Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
3d Add ability to `bake_navigation_mesh` off thread. 2022-05-04 23:00:18 +02:00
animation Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
gui Merge pull request #60571 from Sauermann/fix-control-screen-position 2022-05-03 15:26:39 +02:00
main Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60727 from aaronfranke/basis-axis-column 2022-05-03 19:36:07 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00