godot/drivers/gles3
2021-09-29 15:23:12 +02:00
..
shaders Merge pull request #52477 from Lauson1ex/3.x 2021-09-13 17:37:22 +02:00
rasterizer_canvas_base_gles3.cpp Merge pull request #52585 from Calinou/screen-texture-improve-no-sampling-error 2021-09-20 16:25:16 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
rasterizer_scene_gles3.h fix 3D scene not rendered on GLES3 HTML5 export 2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp Properly clear cubemap filter state when texture array environment disabled 2021-08-20 19:12:38 -07:00
rasterizer_storage_gles3.h Performance improvements for GLES2 CPU blendshapes 2021-08-16 08:22:45 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00