godot/platform/macos
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
..
doc_classes Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
export Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub [macOS] Fix `generate_bundle` build flag for .NET builds. 2024-08-06 10:55:24 +03:00
crash_handler_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_macos.mm [macOS] Add SIGTRAP to the crash handler. 2024-02-01 23:30:33 +02:00
detect.py Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm [macOS] Add null checks for `NSString stringWithUTF8String`. 2024-02-23 08:20:02 +02:00
display_server_macos.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
display_server_macos.mm Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
gl_manager_macos_legacy.mm [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
godot_application.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_application.mm [macOS] Fix some deprecation warnings. 2024-02-28 23:38:29 +02:00
godot_application_delegate.h [macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
godot_application_delegate.mm Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
godot_button_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_content_view.h [macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons. 2024-01-17 00:08:24 +02:00
godot_content_view.mm [macOS] Fix drag-and-drop feedback. 2024-07-11 23:13:38 +03:00
godot_main_macos.mm [MoltenVK] Fix downscaled hiDPI window pixelation. 2024-07-04 21:03:32 +03:00
godot_menu_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_menu_delegate.mm [macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
godot_menu_item.h [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
godot_menu_item.mm [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
godot_open_save_delegate.h [Native File Dialog] Add support for adding custom options to the dialogs. 2024-01-24 15:00:31 +02:00
godot_open_save_delegate.mm [macOS] Fix native file dialog with empty filter list. 2024-04-17 11:12:14 +03:00
godot_status_item.h [StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
godot_status_item.mm [DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
godot_window.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.mm [macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
godot_window_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window_delegate.mm Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
joypad_macos.h Migrate macos controller API to GameController.h 2024-02-20 08:13:05 -06:00
joypad_macos.mm [macOS] Fix wrong object type in joypad queue. 2024-08-12 14:09:18 +03:00
key_mapping_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
macos_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
native_menu_macos.h [macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
native_menu_macos.mm [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
os_macos.h [macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
os_macos.mm [macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
platform_config.h Migrate macos controller API to GameController.h 2024-02-20 08:13:05 -06:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_macos_builders.py SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
rendering_context_driver_vulkan_macos.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_macos.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
tts_macos.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
tts_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation