f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
107 lines
4.0 KiB
C++
107 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* texture_button.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TEXTURE_BUTTON_H
|
|
#define TEXTURE_BUTTON_H
|
|
|
|
#include "scene/gui/base_button.h"
|
|
#include "scene/resources/bit_mask.h"
|
|
|
|
class TextureButton : public BaseButton {
|
|
|
|
OBJ_TYPE(TextureButton, BaseButton);
|
|
|
|
public:
|
|
enum ResizeMode {
|
|
RESIZE_SCALE, // for backwards compatibility
|
|
RESIZE_STRETCH,
|
|
};
|
|
|
|
enum StretchMode {
|
|
STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
|
|
STRETCH_SCALE,
|
|
STRETCH_TILE,
|
|
STRETCH_KEEP,
|
|
STRETCH_KEEP_CENTERED,
|
|
STRETCH_KEEP_ASPECT,
|
|
STRETCH_KEEP_ASPECT_CENTERED,
|
|
STRETCH_KEEP_ASPECT_COVERED,
|
|
};
|
|
|
|
private:
|
|
Ref<Texture> normal;
|
|
Ref<Texture> pressed;
|
|
Ref<Texture> hover;
|
|
Ref<Texture> disabled;
|
|
Ref<Texture> focused;
|
|
Ref<BitMap> click_mask;
|
|
Color modulate;
|
|
ResizeMode resize_mode;
|
|
Size2 scale;
|
|
StretchMode stretch_mode;
|
|
|
|
protected:
|
|
virtual bool has_point(const Point2 &p_point) const;
|
|
virtual Size2 get_minimum_size() const;
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_normal_texture(const Ref<Texture> &p_normal);
|
|
void set_pressed_texture(const Ref<Texture> &p_pressed);
|
|
void set_hover_texture(const Ref<Texture> &p_hover);
|
|
void set_disabled_texture(const Ref<Texture> &p_disabled);
|
|
void set_focused_texture(const Ref<Texture> &p_focused);
|
|
void set_click_mask(const Ref<BitMap> &p_image);
|
|
|
|
Ref<Texture> get_normal_texture() const;
|
|
Ref<Texture> get_pressed_texture() const;
|
|
Ref<Texture> get_hover_texture() const;
|
|
Ref<Texture> get_disabled_texture() const;
|
|
Ref<Texture> get_focused_texture() const;
|
|
Ref<BitMap> get_click_mask() const;
|
|
|
|
void set_modulate(const Color &p_modulate);
|
|
Color get_modulate() const;
|
|
|
|
ResizeMode get_resize_mode() const;
|
|
void set_resize_mode(ResizeMode p_mode);
|
|
|
|
void set_texture_scale(Size2 p_scale);
|
|
Size2 get_texture_scale() const;
|
|
|
|
void set_stretch_mode(StretchMode stretch_mode);
|
|
StretchMode get_stretch_mode() const;
|
|
|
|
TextureButton();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TextureButton::ResizeMode);
|
|
VARIANT_ENUM_CAST(TextureButton::StretchMode);
|
|
#endif // TEXTURE_BUTTON_H
|