godot/modules/openxr
Bastiaan Olij b39cbe71b4 Fix typo in OpenXR pose orientation check
(cherry picked from commit cdd9de28a8)
2023-03-30 19:17:55 +02:00
..
action_map OpenXR: Enable access to the Valve Index grip force sensing 2023-03-27 17:22:32 +02:00
doc_classes Fix various typos in the classref 2023-03-13 14:27:06 +01:00
editor Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
extensions XR: When an sRGB target is used, check hardware sRGB conversion 2023-03-27 17:29:30 +02:00
scene Fix typo in OpenXR pose orientation check 2023-03-30 19:17:55 +02:00
SCsub Add Magic Leap 2 OpenXR Interaction Profile 2023-02-02 06:45:43 -05:00
config.py SCons: Disable openxr module with disable_3d=yes 2022-12-02 11:40:24 +01:00
openxr_api.cpp XR: When an sRGB target is used, check hardware sRGB conversion 2023-03-27 17:29:30 +02:00
openxr_api.h Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
openxr_interface.cpp Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
openxr_interface.h Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
openxr_util.cpp Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
openxr_util.h Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
register_types.cpp Add Magic Leap 2 OpenXR Interaction Profile 2023-02-02 06:45:43 -05:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
util.h OpenXR: Fix initialization warning on Android 2023-01-11 15:00:22 +01:00