.. |
dummy
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
environment
|
Reset SDFGI when changing editor scene tabs
|
2023-08-30 19:50:05 +03:00 |
renderer_rd
|
Merge pull request #90705 from AThousandShips/foreach_list
|
2024-05-07 09:04:44 +02:00 |
storage
|
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
|
2024-05-04 11:52:15 +02:00 |
SCsub
|
Split dependency logic
|
2022-06-28 00:10:29 +10:00 |
renderer_canvas_cull.cpp
|
Fix unsafe uses of `Callable.is_null()`
|
2024-04-27 16:22:57 +02:00 |
renderer_canvas_cull.h
|
Fixed Timestep Interpolation (2D)
|
2024-03-23 12:28:36 +01:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Fixed Timestep Interpolation (2D)
|
2024-03-23 12:28:36 +01:00 |
renderer_compositor.cpp
|
Disable XR server when compiling without 3D
|
2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_geometry_instance.h
|
Expose RD::texture_native_handle
|
2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
|
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
|
2024-04-10 14:22:33 +02:00 |
renderer_scene_cull.h
|
Jitter raster occlusion camera to reduce false positives.
|
2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.cpp
|
Jitter raster occlusion camera to reduce false positives.
|
2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
|
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
|
2024-05-02 10:31:13 +02:00 |
renderer_scene_render.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
|
Reduce and prevent unnecessary random-access to `List`
|
2024-05-04 16:08:55 +02:00 |
renderer_viewport.h
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
rendering_context_driver.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
|
Merge pull request #91545 from clayjohn/RD-shadow-atlas
|
2024-05-04 11:52:45 +02:00 |
rendering_device.h
|
Add draw and dispatch count to timestamp validation.
|
2024-05-03 14:23:38 -03:00 |
rendering_device_binds.cpp
|
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
|
2023-01-13 12:53:19 -08:00 |
rendering_device_binds.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
|
Make shader binary alignment handling simpler and more robust
|
2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
rendering_device_driver.cpp
|
Ensure specialization constants come sorted from reflection
|
2024-03-12 14:42:01 +01:00 |
rendering_device_driver.h
|
Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
|
2024-04-08 12:31:22 +08:00 |
rendering_device_graph.cpp
|
Fix incorrect memory read when capacity changes in RD Graph.
|
2024-04-29 10:48:48 -03:00 |
rendering_device_graph.h
|
Remove tracking logic for input attachments as it's not necessary.
|
2024-02-21 11:18:10 -03:00 |
rendering_light_culler.cpp
|
Tighter shadow culling - fix light colinear to frustum edge
|
2024-03-20 16:47:54 +00:00 |
rendering_light_culler.h
|
Tighter shadow culling - fix light colinear to frustum edge
|
2024-03-20 16:47:54 +00:00 |
rendering_method.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
rendering_method.h
|
Disable XR server when compiling without 3D
|
2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
|
Use WorkerThreadPool for Server threads
|
2024-04-10 18:47:42 +02:00 |
rendering_server_default.h
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
rendering_server_globals.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
shader_compiler.cpp
|
Reduce and prevent unnecessary random-access to `List`
|
2024-05-04 16:08:55 +02:00 |
shader_compiler.h
|
Change shader compiler default setting to avoid doctool error
|
2024-02-29 11:01:56 +08:00 |
shader_language.cpp
|
Reduce and prevent unnecessary random-access to `List`
|
2024-05-04 16:08:55 +02:00 |
shader_language.h
|
Enforce template syntax `typename` over `class`
|
2024-03-07 22:39:09 -06:00 |
shader_preprocessor.cpp
|
Fix shader language preprocessor include marker handling
|
2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
shader_types.cpp
|
Reduce and prevent unnecessary random-access to `List`
|
2024-05-04 16:08:55 +02:00 |
shader_types.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
shader_warnings.cpp
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |
shader_warnings.h
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |