cc4d39b0c1
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
23 lines
827 B
Python
23 lines
827 B
Python
#!/usr/bin/env python
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Import("env")
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if "RD_GLSL" in env["BUILDERS"]:
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# find all include files
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gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
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# Add all FSR2 shader and header files.
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fsr2_dir = "#thirdparty/amd-fsr2/shaders"
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gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.h")]
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gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.glsl")]
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# find all shader code(all glsl files excluding our include files)
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glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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# make sure we recompile shaders if include files change
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env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
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# compile shaders
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for glsl_file in glsl_files:
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env.RD_GLSL(glsl_file)
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