godot/servers/rendering/renderer_rd/shaders/effects/fsr2/SCsub
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00

23 lines
827 B
Python

#!/usr/bin/env python
Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# Add all FSR2 shader and header files.
fsr2_dir = "#thirdparty/amd-fsr2/shaders"
gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.h")]
gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
# make sure we recompile shaders if include files change
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
# compile shaders
for glsl_file in glsl_files:
env.RD_GLSL(glsl_file)