godot/modules/gdscript
2015-12-28 16:36:29 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp added ability to define signals in script 2015-06-24 13:29:45 -03:00
gd_compiler.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_editor.cpp -Added proper code completion for singletons 2015-12-28 16:36:29 -03:00
gd_functions.cpp replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
gd_functions.h -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
gd_parser.cpp Add GDScript export hint for named bit flags 2015-12-14 17:32:31 +01:00
gd_parser.h remove child variable that is duplicated from parent class 2015-10-18 21:45:27 -05:00
gd_pretty_print.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_pretty_print.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_script.cpp Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
gd_script.h Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
gd_tokenizer.cpp Remove unexpected GDScript built-in type aliases 2015-11-23 02:09:19 +01:00
gd_tokenizer.h added ability to define signals in script 2015-06-24 13:29:45 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00