godot/scene
kleonc 115cd47fd6 Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
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2d Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
3d Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
animation Merge pull request #94859 from TokageItLab/unstorage-node-time-info 2024-07-28 17:47:12 +02:00
audio Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #94931 from KoBeWi/1_window_1_hack 2024-08-01 00:06:38 +02:00
main Fix update mouse cursor state wrong mouse position 2024-07-31 14:10:40 -04:00
resources Merge pull request #94682 from zeux/lod-uv-mirror 2024-07-24 09:59:45 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00