godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 9ce42d176d
Merge pull request #76977 from manueldun/light-shader-builtins
Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
..
effects Use proper UV in cubemap downsampler raster 2023-05-03 01:06:34 -07:00
environment Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure 2023-05-24 08:46:28 +02:00
forward_clustered Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
forward_mobile Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
blit.glsl
canvas.glsl Fix "Light Only" mode of `CanvasItemMaterial` 2023-05-13 09:06:09 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00