godot/scene
Juan Linietsky 2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
..
2d Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
3d Removed two skeleton parameter from compilation width no 3d 2018-07-02 07:35:43 +02:00
animation -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
audio Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
gui -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
main -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
resources -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00