godot/drivers
Matthew Hughes 1200689245 Update file_access_windows.cpp for mingw cross-compile
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
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alsa GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
builtin_openssl2 -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
builtin_zlib GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
chibi -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
convex_decomp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dds GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
etc1 GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
gl_context 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
gles2 back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
jpg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mpc -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
nedmalloc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ogg -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
openssl A bit of everything: 2014-05-14 01:22:15 -03:00
png fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
pulseaudio Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
pvr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rtaudio 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
speex -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
squish missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
theora -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
theoraplayer OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
trex GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
unix fix build on freebsd 2015-01-27 19:31:37 +10:30
vorbis Fixes 2014-12-20 15:30:06 -03:00
webp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
windows Update file_access_windows.cpp for mingw cross-compile 2015-03-15 09:43:13 -05:00
register_driver_types.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
register_driver_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub support for 2D shadow casters 2015-03-02 00:54:43 -03:00