godot/drivers/gles3/shaders/SCsub

12 lines
331 B
Python

#!/usr/bin/env python
Import("env")
env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/basis.h")
env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/transform_2d.h")
if "GLES3_GLSL" in env["BUILDERS"]:
env.GLES3_GLSL("canvas.glsl")
env.GLES3_GLSL("copy.glsl")
env.GLES3_GLSL("sky.glsl")