godot/modules/gdscript
Rémi Verschelde f3106cddb3 Merge pull request #6775 from RandomShaper/one-based-col-numbers
Make text column numbers one-based
2016-10-11 09:09:49 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Fix build for templates 2016-09-12 22:40:46 -03:00
gd_function.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
gd_function.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_functions.cpp i18n: Fix string that broke msgmerge 2016-10-09 18:11:55 +02:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Merge pull request #6694 from bojidar-bg/gdscript-newline-functions 2016-10-11 09:06:14 +02:00
gd_parser.h Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
gd_script.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
gd_script.h Fix build for templates 2016-09-12 22:40:46 -03:00
gd_tokenizer.cpp Make text column numbers one-based 2016-10-10 11:56:45 +02:00
gd_tokenizer.h Adds enums to GDScript 2016-08-27 15:27:02 +03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00