godot/servers
Fabio Alessandrelli e880294d9f [Headless] Workaround texture load failure.
Some assets are loaded based on OS/server feature detection, namely
textures (but potentially others).
The ResourceImporter will fail to load a texture if the OS reports not
supporting it. The OS, in turn, checks texture format support via the
RenderingServer.
This commit makes the dummy rasterizer report known texture formats as
supported (although unused), so that scenes can be correctly loaded when
they include references to imported textures.
2021-12-20 09:18:26 +01:00
..
audio Rename VideoPlayer to VideoStreamPlayer for consistency 2021-12-06 19:01:28 +01:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Merge pull request #55736 from nekomatata/physics-apply-forces 2021-12-10 17:16:28 -07:00
physics_3d Merge pull request #55736 from nekomatata/physics-apply-forces 2021-12-10 17:16:28 -07:00
rendering [Headless] Workaround texture load failure. 2021-12-20 09:18:26 +01:00
text align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
xr Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
audio_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Added more empty definitions for headless display server 2021-11-25 16:28:23 +00:00
display_server.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_2d.cpp Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_2d.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_3d.cpp Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_server_3d.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
register_server_types.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
rendering_server.h Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 2021-12-02 08:33:33 +09:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
text_server.h align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
xr_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00