godot/scene
Fabio Alessandrelli e92669654a Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing?

(cherry picked from commit d8ba07ea8f)
2020-03-04 12:40:14 +01:00
..
2d Fix inverted use of Camera2D.offset_v 2020-03-04 09:50:21 +01:00
3d Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
animation Added tween support for Rect2 2020-03-04 12:40:14 +01:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix debugger crash inspecting freed object. 2020-03-04 12:40:14 +01:00
gui Fix: auto brace complete for quoted strings 2020-03-04 09:53:44 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00