godot/demos/2d/isometric_light
Rémi Verschelde 6cfc3eec97 Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
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cubio lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
character_shder.res -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
column.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
cubio.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
cubio.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
energy.png lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
engine.cfg Added some demo icons 2015-10-29 20:37:09 +01:00
faceColor.png New Demo, Screen Space Shaders 2015-03-10 00:53:50 -03:00
faceMask.png lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
faceNormal.png small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
fire.png lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
floor_shader.res -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
icon.png Make all demo icons 8-bit/color RGB(A) 2015-11-23 00:19:00 +01:00
light2.png small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
map.gd Improve code formatting 2015-12-09 08:39:12 +01:00
map.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
shadow_blob.png lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
shoot.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
shoot.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
shoot_halo.png lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
tileset.res -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
tileset_scene.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
torch.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
torch_light.png small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
torch_shader.res -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 2015-04-24 23:46:42 -03:00
wall_shader.res -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00