godot/platform
bruvzg 2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 11:57:27 +03:00
..
android Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
ios Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
linuxbsd [X11] Use motion event button state instead of async state. 2024-08-01 10:07:07 +03:00
macos [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
web Add missing null check before disconnecting source 2024-07-30 15:00:58 -04:00
windows Merge pull request #95155 from bruvzg/win_pen_checks 2024-08-06 12:32:02 +02:00
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
register_platform_apis.h