godot/scene/2d/tile_map_layer_group.cpp

149 lines
5.4 KiB
C++

/**************************************************************************/
/* tile_map_layer_group.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tile_map_layer_group.h"
#include "core/core_string_names.h"
#include "scene/2d/tile_map_layer.h"
#include "scene/resources/tile_set.h"
#ifdef TOOLS_ENABLED
void TileMapLayerGroup::_cleanup_selected_layers() {
for (int i = 0; i < selected_layers.size(); i++) {
const String name = selected_layers[i];
TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_node_or_null(name));
if (!layer) {
selected_layers.remove_at(i);
i--;
}
}
}
#endif // TOOLS_ENABLED
void TileMapLayerGroup::_tile_set_changed() {
for (int i = 0; i < get_child_count(); i++) {
TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
if (layer) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_TILE_SET);
}
}
update_configuration_warnings();
}
#ifdef TOOLS_ENABLED
void TileMapLayerGroup::set_selected_layers(Vector<StringName> p_layer_names) {
selected_layers = p_layer_names;
_cleanup_selected_layers();
// Update the layers modulation.
for (int i = 0; i < get_child_count(); i++) {
TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
if (layer) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS);
}
}
}
Vector<StringName> TileMapLayerGroup::get_selected_layers() const {
return selected_layers;
}
void TileMapLayerGroup::set_highlight_selected_layer(bool p_highlight_selected_layer) {
if (highlight_selected_layer == p_highlight_selected_layer) {
return;
}
highlight_selected_layer = p_highlight_selected_layer;
for (int i = 0; i < get_child_count(); i++) {
TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
if (layer) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED);
}
}
}
bool TileMapLayerGroup::is_highlighting_selected_layer() const {
return highlight_selected_layer;
}
#endif // TOOLS_ENABLED
void TileMapLayerGroup::remove_child_notify(Node *p_child) {
#ifdef TOOLS_ENABLED
_cleanup_selected_layers();
#endif // TOOLS_ENABLED
}
void TileMapLayerGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMapLayerGroup::set_tileset);
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMapLayerGroup::get_tileset);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
}
void TileMapLayerGroup::set_tileset(const Ref<TileSet> &p_tileset) {
if (p_tileset == tile_set) {
return;
}
// Set the tileset, registering to its changes.
if (tile_set.is_valid()) {
tile_set->disconnect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
}
tile_set = p_tileset;
if (tile_set.is_valid()) {
tile_set->connect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
}
for (int i = 0; i < get_child_count(); i++) {
TileMapLayer *layer = Object::cast_to<TileMapLayer>(get_child(i));
if (layer) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_LAYER_GROUP_TILE_SET);
}
}
}
Ref<TileSet> TileMapLayerGroup::get_tileset() const {
return tile_set;
}
TileMapLayerGroup::~TileMapLayerGroup() {
if (tile_set.is_valid()) {
tile_set->disconnect_changed(callable_mp(this, &TileMapLayerGroup::_tile_set_changed));
}
}