godot/modules/mono/editor
Raul Santos a07b83a2dc C#: Hide hostfxr not found error
Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.

Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.

(cherry picked from commit 394c0eb225)
2023-09-21 14:57:13 +02:00
..
Godot.NET.Sdk Bump version to 4.1.2-rc 2023-07-17 15:36:23 +02:00
GodotTools Update the RiderPathLocator to support the JetBrains Toolbox 2.0 2023-07-10 17:46:08 +02:00
script_templates C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
bindings_generator.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
bindings_generator.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp C#: Hide hostfxr not found error 2023-09-21 14:57:13 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00