godot/editor/debugger
Aaron Franke e53ae13178
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
..
debug_adapter Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
SCsub
editor_debugger_inspector.cpp Require ScriptInstance to be valid in the editor debugger 2022-07-25 14:29:47 +02:00
editor_debugger_inspector.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_node.cpp Fix Debugger tab not updating when clearing errors 2022-06-06 01:27:09 +02:00
editor_debugger_node.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_server.cpp
editor_debugger_server.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_debugger_tree.cpp
editor_debugger_tree.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_network_profiler.cpp
editor_network_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_performance_profiler.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
editor_performance_profiler.h
editor_profiler.cpp
editor_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
editor_visual_profiler.cpp
editor_visual_profiler.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
script_editor_debugger.cpp Double check the selected tree item on error activated and error selected callbacks as the value might be nullptr which would cause a crash. 2022-07-06 16:24:26 +03:00
script_editor_debugger.h