godot/modules/csg
Hugo Locurcio 527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
..
doc_classes doc: Remove null default values that can't be determined 2019-06-30 13:58:07 +02:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg_gizmos.cpp Implement snapping in the CSG gizmos and 3D polygon editor 2019-07-02 20:02:07 +02:00
csg_gizmos.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
csg_shape.cpp Fix always true/false values 2019-06-20 16:59:48 +02:00
csg_shape.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
csg.cpp Merge pull request #29283 from qarmin/fix_some_always_same_values 2019-06-20 21:10:10 +02:00
csg.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00