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SCsub
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animated_sprite.cpp
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Fix rendering centered odd-size texture in AnimatedSprite/AnimatedSprite3D
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2021-10-03 14:15:21 +02:00 |
animated_sprite.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
area_2d.cpp
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Improve area/body_shape_entered/exited signals parameter names and doc
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2021-10-15 11:28:17 -04:00 |
area_2d.h
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Return RID instead of Object id in area-body_shape_entered-exited signals.
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2021-05-19 10:51:59 +01:00 |
audio_stream_player_2d.cpp
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Add Listener2D
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2021-10-05 13:29:59 +02:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fix condition on 'jump to limits' logic
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2021-11-29 16:44:53 +01:00 |
camera_2d.h
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canvas_item.cpp
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Add half frame to floor()
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2021-09-29 20:03:07 +02:00 |
canvas_item.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:47:51 +01:00 |
canvas_modulate.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
canvas_modulate.h
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collision_object_2d.cpp
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Merge pull request #54154 from bjauny/fix_areanotification
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2021-10-27 20:38:55 +02:00 |
collision_object_2d.h
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Move collision layer and mask into CollisionObject.
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2021-05-08 11:40:57 +01:00 |
collision_polygon_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-25 11:16:59 +02:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-25 11:16:59 +02:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Fix color properties of particle nodes/material
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2021-07-15 10:25:35 +02:00 |
cpu_particles_2d.h
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joints_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
joints_2d.h
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light_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
light_2d.h
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light_occluder_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
line_2d.h
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line_builder.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 13:23:38 +02:00 |
line_builder.h
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listener_2d.cpp
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Add Listener2D
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2021-10-05 13:29:59 +02:00 |
listener_2d.h
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Add Listener2D
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2021-10-05 13:29:59 +02:00 |
mesh_instance_2d.cpp
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Fix MeshInstance2D rect
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2021-10-23 11:54:55 +02:00 |
mesh_instance_2d.h
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Fix MeshInstance2D rect
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2021-10-23 11:54:55 +02:00 |
multimesh_instance_2d.cpp
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Update CanvasItem when MultiMesh instance transform changes
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2021-11-25 23:13:13 +01:00 |
multimesh_instance_2d.h
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navigation_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
navigation_2d.h
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navigation_polygon.cpp
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Remove duplicate ERR_PRINTS macro
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2021-06-16 11:56:25 +01:00 |
navigation_polygon.h
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node_2d.cpp
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Added minimum scale for node 2D
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2021-07-12 12:15:33 +02:00 |
node_2d.h
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parallax_background.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
parallax_background.h
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parallax_layer.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
parallax_layer.h
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particles_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
particles_2d.h
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path_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
path_2d.h
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physics_body_2d.cpp
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Fix test_move reporting collision when touching another body
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2021-11-15 22:33:16 +01:00 |
physics_body_2d.h
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Backport new methods for KinematicBody and KinematicCollision
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2021-08-26 12:16:40 +08:00 |
polygon_2d.cpp
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Fix errors with invalid bone node path in Polygon2D
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2021-11-03 17:31:10 +01:00 |
polygon_2d.h
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position_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
position_2d.h
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ray_cast_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-25 11:16:59 +02:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
remote_transform_2d.h
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skeleton_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
skeleton_2d.h
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sprite.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
sprite.h
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tile_map.cpp
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Only visible TileMaps should add light occluders
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2021-11-15 23:33:26 +01:00 |
tile_map.h
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touch_screen_button.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
touch_screen_button.h
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visibility_notifier_2d.cpp
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Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled
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2021-09-24 19:03:10 +02:00 |
visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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