godot/servers/physics_3d
Rémi Verschelde 151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
..
joints Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
gjk_epa.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
gjk_epa.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_area_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
godot_area_3d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
godot_area_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_body_3d.cpp Fix RigidBody3D inertia calculation 2022-10-19 23:26:20 +02:00
godot_body_3d.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_direct_state_3d.cpp Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
godot_body_direct_state_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp Fix regression 70154 caused by my prior CCD fix. 2022-12-16 11:39:19 -07:00
godot_body_pair_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_3d_bvh.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
godot_collision_solver_3d_sat.cpp Fix typo in cylinder-cylinder SAT collision solver 2022-12-06 16:43:45 +01:00
godot_collision_solver_3d_sat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_collision_solver_3d.cpp Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later. 2022-12-27 20:45:43 -05:00
godot_collision_solver_3d.h Fix collision solving between world boundary and motion shape 2022-08-27 19:51:14 +02:00
godot_constraint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp Fix crash when executing PhysicsServer2D.joint_clear 2022-09-30 10:36:05 +08:00
godot_physics_server_3d.h Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
godot_shape_3d.cpp Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix 2022-12-11 11:51:46 +01:00
godot_shape_3d.h Optimized support function for large meshes 2022-10-18 19:54:29 -07:00
godot_soft_body_3d.cpp Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
godot_soft_body_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_space_3d.cpp Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity 2023-01-03 12:39:35 +01:00
godot_space_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
godot_step_3d.cpp Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00
godot_step_3d.h Fix typo in physics step: contraint -> constraint 2022-12-06 17:32:45 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00