godot/servers/physics_2d
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
area_2d_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_pair_2d_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_pair_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
body_2d_sw.cpp RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
body_2d_sw.h RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
body_pair_2d_sw.cpp Optimized one way collision loops. 2016-06-24 08:43:23 +02:00
body_pair_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_2d_basic.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
broad_phase_2d_basic.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_2d_hash_grid.cpp Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662 2016-06-18 17:21:53 -03:00
broad_phase_2d_hash_grid.h Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662 2016-06-18 17:21:53 -03:00
broad_phase_2d_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
broad_phase_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object_2d_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_solver_2d_sat.cpp Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984 2016-06-18 18:32:10 -03:00
collision_solver_2d_sat.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_solver_2d_sw.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
collision_solver_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
constraint_2d_sw.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
joints_2d_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_2d_server_sw.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server_sw.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server_wrap_mt.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
physics_2d_server_wrap_mt.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
shape_2d_sw.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
shape_2d_sw.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
space_2d_sw.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
space_2d_sw.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
step_2d_sw.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
step_2d_sw.h properly removing unprocessed objects from physics islands fixes one way platforms for rigidbodies, closes #2345 2016-01-01 12:13:17 -03:00