godot/platform
est31 15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
..
android Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
bb10 Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
flash Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
haiku Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
iphone Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
nacl Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
osx Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
server Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
windows Replace hardcoded references to Okam Studio by Godot Engine 2015-11-27 18:54:09 +01:00
winrt Added missing \n in script error output. 2015-11-19 15:35:18 +01:00
x11 Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together 2015-11-29 20:56:27 +01:00