godot/platform/linuxbsd
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
..
export
README.md
SCsub
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py
detect_prime_x11.cpp
detect_prime_x11.h
display_server_x11.cpp
display_server_x11.h
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
gl_manager_x11.cpp
gl_manager_x11.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
vulkan_context_x11.cpp
vulkan_context_x11.h

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.