godot/tools/editor
Daniel J. Ramirez 16f0068e3e Added missing node icons, plus some icon changes 2017-01-08 23:32:57 -06:00
..
fileserver Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
icons Added missing node icons, plus some icon changes 2017-01-08 23:32:57 -06:00
io_plugins Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
plugins -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
animation_editor.cpp Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
animation_editor.h Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
array_property_edit.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
array_property_edit.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
asset_library_editor_plugin.cpp Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
asset_library_editor_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
call_dialog.cpp Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
call_dialog.h Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
code_editor.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
code_editor.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
connections_dialog.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
connections_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
create_dialog.cpp Made Variant::NIL printable as "Null". Please everyone be on the lookout of bugs related to assigning an empty variant to a string, and expecting it to be not empty! 2017-01-08 17:23:04 -03:00
create_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
dependency_editor.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
dependency_editor.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
doc_code_font.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
doc_font.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
doc_title_font.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_asset_installer.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_asset_installer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_autoload_settings.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
editor_autoload_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_data.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_data.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_dir_dialog.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
editor_dir_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_file_dialog.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
editor_file_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_file_system.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
editor_file_system.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_fonts.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
editor_fonts.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_help.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_help.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_icons.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_import_export.cpp Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
editor_import_export.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
editor_initialize_ssl.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
editor_initialize_ssl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_log.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_log.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_name_dialog.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_name_dialog.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_node.cpp -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
editor_node.h Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
editor_path.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
editor_path.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_plugin.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_plugin_settings.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
editor_plugin_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_profiler.cpp -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
editor_profiler.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
editor_reimport_dialog.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_reimport_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_resource_preview.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
editor_resource_preview.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_run.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
editor_run.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_run_native.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
editor_run_native.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_run_script.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_run_script.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
editor_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_sub_scene.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_sub_scene.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_themes.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
editor_themes.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_type_cache.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
file_type_cache.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
filesystem_dock.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
filesystem_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
groups_editor.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
groups_editor.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
inspector_dock.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
inspector_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
multi_node_edit.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
multi_node_edit.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node_dock.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
output_strings.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
output_strings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
pane_drag.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
pane_drag.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
progress_dialog.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
progress_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
project_export.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
project_export.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
project_manager.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
project_manager.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
project_settings.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
project_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
property_editor.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
property_editor.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
property_selector.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
property_selector.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
pvrtc_compress.cpp Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
pvrtc_compress.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quick_open.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
quick_open.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_exporters.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reparent_dialog.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reparent_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
resources_dock.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
resources_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
run_settings_dialog.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
run_settings_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
scene_tree_dock.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
scene_tree_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
scene_tree_editor.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
scene_tree_editor.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
script_create_dialog.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
script_create_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
script_editor_debugger.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
script_editor_debugger.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
settings_config_dialog.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
settings_config_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_editor_gizmos.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
spatial_editor_gizmos.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00