godot/platform/windows
Rémi Verschelde 60959b085d
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.

(cherry picked from commit 0f84d8dc49)
2020-12-29 16:02:00 +01:00
..
export Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_windows.cpp Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
context_gl_windows.h Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
crash_handler_windows.cpp Windows: Appease capricious MSVC versions with moody headers 2020-04-27 10:19:08 +02:00
crash_handler_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Add only selected platform's opts to env 2020-12-29 16:02:00 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Style: Fix code format scripts compat with non-GNU Unices 2020-07-28 00:41:52 +02:00
joypad_windows.cpp Added driving joystick type to windows joystick handling 2020-12-09 11:22:05 +01:00
joypad_windows.h Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-11 15:30:57 +01:00
key_mapping_windows.cpp Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-19 10:19:52 +02:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-19 10:19:52 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Remove now unused FileAccessBuffered. 2020-12-09 11:36:58 +01:00
os_windows.h Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
windows_terminal_logger.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00