godot/scene
Rémi Verschelde ee07560abf Curve: Prevent forcing 1.0 min value to 0.99
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.

If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
..
2d CPUParticles: Set linear velocity to 0, like GPU Particles 2019-06-21 15:23:48 +02:00
3d CPUParticles: Set linear velocity to 0, like GPU Particles 2019-06-21 15:23:48 +02:00
animation Merge pull request #24249 from zorbathut/zorbathut/animimmediate 2019-06-20 13:04:34 +02:00
audio Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
gui Fix some editor crashes 2019-06-21 11:34:32 +02:00
main Merge pull request #29283 from qarmin/fix_some_always_same_values 2019-06-20 21:10:10 +02:00
resources Curve: Prevent forcing 1.0 min value to 0.99 2019-06-21 16:08:45 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00