godot/scene
Rémi Verschelde cd500eee8b
Merge pull request #59200 from Sauermann/fix-unused-conditional
Simplify always true conditional
2022-03-16 23:49:28 +01:00
..
2d Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
3d Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
animation Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Fix children visibility check 2022-03-16 15:51:27 +02:00
main Simplify always true conditional 2022-03-16 16:28:11 +01:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture 2022-03-13 00:56:09 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00