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portals
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Sphere occluders (portals and general use)
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2021-08-17 09:02:06 +01:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
rasterizer.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer.h
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Performance improvements for GLES2 CPU blendshapes
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2021-08-16 08:22:45 +02:00 |
shader_language.cpp
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Merge pull request #49509 from Chaosus/shader_time_3.x
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2021-08-16 19:42:55 +02:00 |
shader_language.h
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[3.x] Fix shader crash when using local var with the same name as varying
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2021-08-13 09:30:35 +03:00 |
shader_types.cpp
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[3.x] Makes shader 'TIME' available in custom functions by default
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2021-06-11 15:23:24 +03:00 |
shader_types.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
visual_server_canvas.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_canvas.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_globals.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
visual_server_globals.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_raster.cpp
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Remove duplicate ERR_PRINTS macro
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2021-06-16 11:56:25 +01:00 |
visual_server_raster.h
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Sphere occluders (portals and general use)
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2021-08-17 09:02:06 +01:00 |
visual_server_scene.cpp
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Merge pull request #51521 from lawnjelly/portals_occluders
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2021-08-17 13:55:34 +02:00 |
visual_server_scene.h
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Sphere occluders (portals and general use)
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2021-08-17 09:02:06 +01:00 |
visual_server_viewport.cpp
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Merge pull request #50397 from JestemStefan/41756_issue_fix
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2021-08-12 20:30:52 +02:00 |
visual_server_viewport.h
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Add support for contrast-adaptive sharpening in 3D (GLES3 only)
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2021-06-21 15:37:31 +02:00 |
visual_server_wrap_mt.cpp
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Sphere occluders (portals and general use)
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2021-08-17 09:02:06 +01:00 |
visual_server_wrap_mt.h
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Sphere occluders (portals and general use)
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2021-08-17 09:02:06 +01:00 |