..
dummy
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
renderer_rd
Remove RES
and REF
typedefs in favor of spelled out Ref<>
2022-05-03 01:43:50 +02:00
storage
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
renderer_canvas_cull.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
renderer_canvas_cull.h
Restore antialiasing for draw_line
2022-04-12 13:03:56 +03:00
renderer_canvas_render.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_canvas_render.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
renderer_compositor.cpp
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
renderer_compositor.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
renderer_scene_cull.cpp
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
renderer_scene_cull.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
renderer_scene_occlusion_cull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
renderer_scene_render.h
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
renderer_scene.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
renderer_storage.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_storage.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
renderer_thread_pool.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_thread_pool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_viewport.cpp
Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
2022-05-02 11:03:39 +02:00
renderer_viewport.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
rendering_device_binds.cpp
String: Add contains().
2022-02-04 01:28:02 +05:45
rendering_device_binds.h
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
rendering_device.cpp
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
2022-01-20 17:24:34 +01:00
rendering_device.h
Add color pass flags to Forward Clustered renderer
2022-04-01 12:12:49 +02:00
rendering_server_default.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
rendering_server_default.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
rendering_server_globals.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
rendering_server_globals.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
shader_compiler.cpp
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
shader_compiler.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
shader_language.cpp
Add hint_color
support for vec3
in shaders
2022-05-01 09:47:35 +03:00
shader_language.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
shader_types.cpp
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
shader_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader_warnings.cpp
Add translation links to shader errors
2022-01-19 15:16:32 +03:00
shader_warnings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00