godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio 180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
..
light_storage.cpp Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
light_storage.h Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
material_storage.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
material_storage.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
mesh_storage.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
mesh_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
particles_storage.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
particles_storage.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
texture_storage.h Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00