godot/platform
John Watson 182c86de3f Reverted change to classHint
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:

`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`

This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
..
android New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
bb10 merges from okam repo 2015-03-03 14:39:13 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-03 14:41:36 -03:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Build System Changes 2014-10-07 01:31:49 -03:00
nacl 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
osx fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X 2015-02-17 19:19:29 -08:00
server SCons: colored compilation 2015-01-12 12:54:17 +08:00
windows Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py 2015-03-22 15:01:27 -03:00
winrt support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
x11 Reverted change to classHint 2015-03-22 14:05:24 -07:00