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portals
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fix portal_occlusion_culler compilation with target=debug tools=no
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2022-02-06 13:22:33 +01:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
rasterizer.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_language.cpp
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_language.h
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.cpp
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Backport some changes to 3.x shaders
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2022-01-25 10:34:57 +03:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_canvas.cpp
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_canvas.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_globals.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_raster.cpp
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_raster.h
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_scene.cpp
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |
visual_server_scene.h
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Add OccluderShapePolygon
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2022-02-01 11:31:06 +00:00 |
visual_server_viewport.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_viewport.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
visual_server_wrap_mt.h
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Add editor vital redraws only option
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2022-02-02 11:26:45 +00:00 |