godot/servers/visual/portals
Jérémy Zurcher f9fdd526d5 fix portal_occlusion_culler compilation with target=debug tools=no 2022-02-06 13:22:33 +01:00
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SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_defines.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_gameplay_monitor.cpp Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_gameplay_monitor.h Portals - Fix gameplay monitor ticking 2022-01-25 10:07:50 +00:00
portal_occlusion_culler.cpp fix portal_occlusion_culler compilation with target=debug tools=no 2022-02-06 13:22:33 +01:00
portal_occlusion_culler.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_pvs.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs_builder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_pvs_builder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_renderer.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_renderer.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_rooms_bsp.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_rooms_bsp.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_tracer.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_tracer.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
portal_types.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00