godot/drivers/gles2
Omar El Sheikh b679594eac Fix CSGPolygon Buffer Overflow
Immediate meshes do not have geometry of type Surface so we check
to see the mesh isn't immediate before trying to cast to surface
to check for octahedral compression
2021-10-18 11:39:54 -04:00
..
shaders Remove unused built-in GLES2 shaders 2021-10-15 17:41:31 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_base_gles2.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer_canvas_gles2.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles2.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_gles2.cpp Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp Fix CSGPolygon Buffer Overflow 2021-10-18 11:39:54 -04:00
rasterizer_scene_gles2.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles2.cpp Backport new 3D point light attenuation as an option 2021-10-08 22:15:22 +02:00
rasterizer_storage_gles2.h Backport new 3D point light attenuation as an option 2021-10-08 22:15:22 +02:00
shader_compiler_gles2.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles2.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles2.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
shader_gles2.h Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00