godot/scene
Georg Wacker 15315f118c Fix control node transform animation jitter with pivot offset
The workaround for moving the pivot is not needed anymore, in fact it causes all transforms applied to control nodes to jitter while animating (if a pivot offset is set).

This can be observed via AnimationPlayer and Tween.

The fix is to remove the obsolete workaround that causes this bug.

Fixes #28804

(cherry picked from commit dfb7d46a2a)
2020-02-06 13:02:07 +01:00
..
2d Updates Path2D in debugging if navigation is visible 2020-02-06 13:02:07 +01:00
3d Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
animation Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped 2020-01-23 14:38:04 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Fix control node transform animation jitter with pivot offset 2020-02-06 13:02:07 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Hide TileSet's properties from the inspector 2020-02-06 13:02:07 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00