2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
809 B
XML
24 lines
809 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGMesh" inherits="CSGPrimitive" version="3.2">
|
|
<brief_description>
|
|
A CSG Mesh shape that uses a mesh resource.
|
|
</brief_description>
|
|
<description>
|
|
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The [Material] used in drawing the CSG shape.
|
|
</member>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
The [Mesh] resource to use as a CSG shape.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|