godot/core/os
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
..
copymem.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dir_access.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
dir_access.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
input_event.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
input_event.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
input.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
input.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
keyboard.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
keyboard.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_loop.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
main_loop.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
memory.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
memory.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
midi_driver.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
midi_driver.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
mutex.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
mutex.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
os.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
os.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
rw_lock.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rw_lock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00
semaphore.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
semaphore.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
thread_dummy.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
thread_dummy.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
thread_safe.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
thread.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
threaded_array_processor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00