godot/drivers/gles3
lawnjelly 192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
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shaders Merge pull request #52477 from Lauson1ex/3.x 2021-09-13 17:37:22 +02:00
rasterizer_canvas_base_gles3.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Reset scene conditionals assumed to be false 2021-10-04 00:13:59 +02:00
rasterizer_scene_gles3.h fix 3D scene not rendered on GLES3 HTML5 export 2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp Create 'rendering/misc' project settings section 2021-10-05 11:47:03 +01:00
rasterizer_storage_gles3.h Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00